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AutoLISP was derived from an early version of XLISP, which was created by David Betz. [4] The language was introduced in AutoCAD Version 2.18 in January 1986, and continued to be enhanced in successive releases up to release 13 in February 1995.
DWG (from drawing) is a proprietary [3] binary file format used for storing two- and three- dimensional design data and metadata.It is the native format for several CAD packages including DraftSight, AutoCAD, ZWCAD, IntelliCAD (and its variants), Caddie and Open Design Alliance compliant applications.
Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.
In video compression, a key frame, also known as an intra-frame, is a frame in which a complete image is stored in the data stream. In video compression, only changes that occur from one frame to the next are stored in the data stream, in order to greatly reduce the amount of information that must be stored.
A man using AutoCAD 2.6 to digitize a drawing of a school building. AutoCAD was derived from a program that began in 1977, and then released in 1979 [5] named Interact CAD, [6] [7] [8] also referred to in early Autodesk documents as MicroCAD, which was written prior to Autodesk's (then Marinchip Software Partners) formation by Autodesk cofounder Michael Riddle.
In version 13.0, Unicode was extended with another block containing many graphics characters, Symbols for Legacy Computing, which includes a few box-drawing characters and other symbols used by obsolete operating systems (mostly from the 1980s).
Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of Discreet , a Montreal-based software company which Autodesk had purchased.
An important innovation in computer animation at the University of Utah was the creation of the program "KEYFRAME", which would allow a user to pose and keyframe a rigged humanoid 3D character, create walk cycles and other movements, lip-sync the character, all using a mouse-based graphical interface, and then render a shaded animation of the ...