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  2. Construct (Python library) - Wikipedia

    en.wikipedia.org/wiki/Construct_(Python_library)

    Construct is a Python library for the construction and deconstruction of data structures in a declarative fashion. In this context, construction, or building, refers to the process of converting (serializing) a programmatic object into a binary representation.

  3. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    Crystal's standard library provides the record macro for creating records which are immutable structs and lets you create override the built-in to_s method. [ 4 ] require "uuid" # Represents a user identifier. record UserId , id : String do def initialize () @id = UUID . v4 . to_s end def to_s ( io ) io << id end def self . empty self . new ...

  4. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports a wide variety of string operations. Strings in Python are immutable, so a string operation such as a substitution of characters, that in other programming languages might alter the string in place, returns a new string in Python. Performance considerations sometimes push for using special techniques in programs that modify ...

  5. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    Record (also called a structure or struct), a collection of fields Product type (also called a tuple), a record in which the fields are not named; String, a sequence of characters representing text; Union, a datum which may be one of a set of types

  6. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.

  7. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  9. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    Techniques such as alphabet reduction may alleviate the high space complexity by reinterpreting the original string as a long string over a smaller alphabet i.e. a string of n bytes can alternatively be regarded as a string of 2n four-bit units and stored in a trie with sixteen pointers per node. However, lookups need to visit twice as many ...