Search results
Results from the WOW.Com Content Network
Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine. It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [ 5 ] and was the first fan-made 3D Sonic game created. [ 6 ]
Download as PDF; Printable version; ... Sonic Blast Screenshot.png; File:Sonic Boom - Characters.jpg; File:Sonic Boom franchise and video game logo.png; File:Sonic ...
Sonic 3D in 2D is a reimagining of Sonic 3D Blast as a classic-style 2D Sonic game. Unlike the original, Tails and Knuckles are included as playable characters and retain their abilities from the classic titles. [28] Virtua Sonic is a 3D Sonic virtual reality game built on the base of Sonic GT.
In the United States, Sonic Blastman was the highest-grossing novelty arcade game on the RePlay redemption charts in February 1995. [ 3 ] The SNES sequel, entitled Sonic Blast Man II , plays similarly to its predecessor, as well, and adds more options, such as new playable characters "Sonia" and "Captain Choyear", two-player modes, and others.
Sonic Mega Collection compiles 14 emulated games originally released for the Sega Genesis, limited to only 12 in releases outside of Japan.In addition to the seven default games, three unlockable games are included that recreate the Sonic & Knuckles "lock-on technology" to allow for new modes and/or playable characters in the first three Sonic games.
Sonic Blast Man II is a sequel to the arcade game Sonic Blast Man. The gameplay is similar to its predecessor and adds more options, new playable characters "Sonia" and "Captain Choyear", and two-player modes. [2]
The Sonic franchise is known for its large cast of characters; [195] Sonic the Fighters (1996) producer Yu Suzuki joked that anyone who makes a Sonic game has the duty to create new characters. [196] The first game introduced Sonic, a blue hedgehog who can run at incredible speeds, and Doctor Eggman, a rotund mad scientist. [ 4 ]
With Sega's diversification of its studios, R&D #8 became Sonic Team in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s, the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004.