enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the ...

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Third-angle projection is most commonly used in America, [6] Japan (in JIS B 0001:2010); [7] and is preferred in Australia, as laid down in AS 1100.101—1992 6.3.3. [ 8 ] In the UK, BS8888 9.7.2.1 allows for three different conventions for arranging views: Labelled Views, Third Angle Projection, and First Angle Projection.

  4. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...

  5. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.

  7. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off at an angle (typically atan(2) or about ~63.4°). Unlike cavalier projection, where the third axis keeps its length, with cabinet projection the length of the receding lines is cut in half.

  8. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    [citation needed] Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off in an angle (typically 30° or 45° or arctan(2) = 63.4°). Unlike cavalier projection, where the third axis keeps its length, with cabinet projection the length of the receding lines is ...

  9. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    In an oblique pictorial drawing, the displayed angles separating the coordinate axes as well as the foreshortening factors (scaling) are arbitrary. The distortion created thereby is usually attenuated by aligning one plane of the imaged object to be parallel with the plane of projection, creating a truly-formed, full-size image of the chosen plane.