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  2. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Pathfinder Chronicles: Classic Treasures Revisited: April 2010 64 978-1-60125-220-3: Paperback PZO9220 Amber Stewart, Michael Kortes, Jonathan H. Keith Pathfinder Chronicles: Faction Guide: May 2010 64 978-1-60125-221-0: Paperback PZO9221 Joshua J. Frost, Jason Nelson, Sean K Reynolds Pathfinder Chronicles: Heart of the Jungle: June 2010 64 978 ...

  3. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    For use with the Netheril: Empire of Magic campaign setting. 66: 9540: 11–14: 0-7869-0537-9: Kidnapped: Tom Prusa: 1998: For use with the City of Ravens Bluff sourcebook. Adaptable for any low to high level campaign. 32: 9590: Variable: Wyrmskull Throne: Steven Schend and Thomas M. Reid: 1999 ― 60: 11405: 4–7: 0-7869-1405-X

  4. Deck of Magical Items - Wikipedia

    en.wikipedia.org/wiki/Deck_of_Magical_Items

    He noted that the deck's purpose was to provide a card with a magical item to a player when identified, but Eisenbeis noted various problems with the concept, including duplicate and nonstandard items. [1] He concluded that the "cards represent some of the worst of the 'all flash but little substance' trend in gaming.

  5. Pathfinder Roleplaying Game - Wikipedia

    en.wikipedia.org/wiki/Pathfinder_Roleplaying_Game

    Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.

  6. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]

  7. Book of Artifacts - Wikipedia

    en.wikipedia.org/wiki/Book_of_Artifacts

    The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game. One page is spent in an attempt to clear up some misconceptions regarding artifacts, including "Artifacts are too powerful for a campaign," "All artifacts have horrible curses that keep them from being useful," "Artifacts are just collections of random powers ...

  8. Volo's Guide to All Things Magical - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_All_Things...

    Volo's Guide to All Things Magical is a supplement involving the adventurer Volo who writes guides to Forgotten Realms regions to aid adventurers in Faerûn.The guide notes that its contents may not always be accurate, but it presents 65 new spells, information about characters that know these spells, statistics for new magical items, details on various magical locations, a section about how ...

  9. The Code of the Harpers - Wikipedia

    en.wikipedia.org/wiki/The_Code_of_the_Harpers

    Pages 102-116, Harper Magic: Magical Items, presents numerous magical items likely to be found in the possession of a Harper. Pages 118-120, Foes of the Harpers , described some of the enemies made by the Harpers, including the Zhentarim , the Red Wizards of Thay , the Cult of the Dragon , and more.