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  2. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  3. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL 2.0 is supported on Android as of Chrome 114. [44] Chrome is used for the Android system webview as of Android 5. [44] BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00 [45] BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 [46]

  4. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  5. List of free and open-source web applications - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    This is a list of free software which can be used to run alternative web applications. Also listed are similar proprietary web applications that users may be familiar with. Most of this software is server-side software, often running on a web server.

  6. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:

  7. Babylon.js - Wikipedia

    en.wikipedia.org/wiki/Draft:BabylonJS

    It was initially released in 2013 under Microsoft Public License, having been developed by two Microsoft employees in their free time as a side-project. David Catuhe created the 3D game engine, while David Rousset implemented VR, Gamepad and IndexedDB support. The two were aided by artist Michel Rousseau, who contributed several 3D scenes.

  8. Comparison of browser engines - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_browser_engines

    This article compares browser engines, especially actively-developed ones. [a]Some of these engines have shared origins. For example, the WebKit engine was created by forking the KHTML engine in 2001. [1]

  9. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser is a 2D game framework used for making HTML5 games for desktop and mobile. [1] It is free software developed by Photon Storm. [2]Phaser uses both a canvas and WebGL renderer internally and can automatically swap between them based on browser support.