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  2. Character encodings in HTML - Wikipedia

    en.wikipedia.org/wiki/Character_encodings_in_HTML

    A numeric character reference in HTML refers to a character by its Universal Character Set/Unicode code point, and uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form. The x must be lowercase in XML documents.

  3. List of XML and HTML character entity references - Wikipedia

    en.wikipedia.org/wiki/List_of_XML_and_HTML...

    where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form. The hhhh (or nnnn) may be any number of hexadecimal (or decimal) digits and may include leading zeros. The hhhh for hexadecimal digits may mix uppercase and lowercase letters, though uppercase is the usual ...

  4. Web colors - Wikipedia

    en.wikipedia.org/wiki/Web_colors

    A hex triplet is a six-digit (or eight-digit), three-byte (or four-byte) hexadecimal number used in HTML, CSS, SVG, and other computing applications to represent colors. The bytes represent the red, green, and blue components of the color.

  5. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.

  6. Percent-encoding - Wikipedia

    en.wikipedia.org/wiki/Percent-encoding

    Percent-encoding a reserved character involves converting the character to its corresponding byte value in ASCII and then representing that value as a pair of hexadecimal digits (if there is a single hex digit, a leading zero is added).

  7. UTF-16 - Wikipedia

    en.wikipedia.org/wiki/UTF-16

    Each Unicode code point is encoded either as one or two 16-bit code units. Code points less than 2 16 ("in the BMP") are encoded with a single 16-bit code unit equal to the numerical value of the code point, as in the older UCS-2. Code points greater than or equal to 2 16 ("above the BMP") are encoded using two 16-bit code units.

  8. Template:Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Template:Hexadecimal

    Use: {{Hexadecimal|x}} where x is the decimal number to be converted to a hexadecimal. Decimals and fractions will be rounded down. The number is, by default, formatted with a final subscript 16 to display the base.

  9. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.