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An electronic gaming version of Sorry! was released in 1998 as a Sorry! computer game. Also, a handheld version was released in 1996. In the Hoyle Table Games collection of computer games, the game Bump 'Em is similar to Sorry! Pawns are represented as bumper cars, and the board follows a path akin to a freeway cloverleaf instead of a regular ...
A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".
The name derives from the fact that a peg is sent back to the "out" field when another peg lands on it, similar to the later game Sorry! It is a cross and circle game with the circle collapsed onto the cross, similar to the Indian game Pachisi, the Colombian game Parqués, the American games Parcheesi, Aggravation, and Trouble, the French game ...
Parcheesi, Sorry!, and Ludo are among the many Westernised commercial versions of the game. The jeu des petits chevaux ('game of little horses') is played in France, and Mensch ärgere Dich nicht is a popular German variant. It is also possible that this game led to the development of the Korean board game Yunnori, through the ancient kingdom ...
Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces (usually represented by marbles) reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece by landing on its space, which ...
This is a list of board games.See the article on game classification for other alternatives, or see Category:Board games for a list of board game articles. Board games are games with rules, a playing surface, and tokens that enable interaction between or among players as players look down at the playing surface and face each other. [1]
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The rise in board game popularity has been attributed to quality improvement (more elegant mechanics, components, artwork, and graphics) as well as increased availability thanks to sales through the Internet. [36] Crowd-sourcing for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020. [60]