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  2. Softimage 3D - Wikipedia

    en.wikipedia.org/wiki/Softimage_3D

    Softimage 3D 3.8 SP2 August 1999 Mental Ray 2.1, Surface Continuity Manager, DropPoints & SlidePoints, GoWithTheFlow Softimage 3D 3.9 March 2000 Improved envelope weighting, updated GUI: Softimage 3D 3.9.1 May 2000 Softimage 3D 3.9.2 December 2000 Softimage 3D 3.9.2.2 May 2001 Softimage 3D 4.0 May 2002 Added multi-UV texturing, vertex colors.

  3. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    The modified surface normal is then used for lighting calculations (using, for example, the Phong reflection model) giving the appearance of detail instead of a smooth surface. Bump mapping is much faster and consumes fewer resources for the same level of detail compared to displacement mapping because the geometry remains unchanged.

  4. Source Filmmaker - Wikipedia

    en.wikipedia.org/wiki/Source_Filmmaker

    Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.

  5. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    LightWave 3D has been available as a standalone application since 1994, and version 9.3 runs on both Mac OS X and Windows platforms. Starting with the release of version 9.3, the Mac OS X version has been updated to be a Universal Binary. The last known standalone revision for the Amiga was LightWave 5.0, released in 1995.

  6. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    OBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for The Advanced Visualizer animation package. It is an open file format and has been adopted by other 3D computer graphics application vendors.

  7. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  8. Surface wave - Wikipedia

    en.wikipedia.org/wiki/Surface_wave

    This radiative ground wave is known as Norton surface wave, or more properly Norton ground wave, because ground waves in radio propagation are not confined to the surface. Another type of surface wave is the non-radiative, bound-mode Zenneck surface wave or Zenneck–Sommerfeld surface wave .

  9. Dyakonov surface wave - Wikipedia

    en.wikipedia.org/wiki/Dyakonov_surface_wave

    The previously known electromagnetic surface waves, surface plasmons and surface plasmon polaritons, exist under the condition that the permittivity of one of the materials forming the interface is negative, while the other one is positive (for example, this is the case for the air/metal interface below the plasma frequency). In contrast, the ...