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This is a trapped-key interlock on the door of an electrical switchgear cabinet. It is attached with one-way security screws to discourage casual removal, which would defeat the interlock scheme. Trapped-key interlocking utilizes locks and keys for sequential control of equipment and machinery to ensure safe operation. Trapped-key interlocks ...
The key will not turn unless the remaining keys are put back in place. Trapped key interlock transfer block. Another example is an electric kiln. To prevent access to the inside of an electric kiln, a trapped key system may be used to interlock a disconnecting switch and the kiln door. While the switch is turned on, the key is held by the ...
Groundframe, with the two rightmost levers locked by Annett's key. In British, Australian, French, and Swiss railway signalling, an Annett's key is a form of trapped-key interlocking that locks levers or other items of signalling apparatus, thereby serving as a portable form of interlocking.
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Key Games and Adventures: Rather than the team being guided around the Fort, instead Passe-Partout would bring the players to the rooms and challenges while Passe-Muraille as usual would be Father Fouras's messenger boy passing scrolls to Olivier for each key game and adventure. Most two player games how now been reduced to one player games ...
The Fortress of Dr. Radiaki is a first-person shooter developed by Maelstrom Software and Future Visionary. It was released in 1994 for DOS by Merit Studios. The game uses a 2.5D graphic engine, similar to the one used in Wolfenstein 3D .
This still meant that the fortress dominated the Temple courts and porticos, the latter by over ten metres, matching Josephus' words: "the tower of Antonia lay at the angle where the two porticos, the western and the northern, of the first court of the Temple met" (JW 5:238), and "[a]t the point where the Antonia impinged on the porticos of the ...
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. [1]: 208 Mekton II (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original Mekton, though in a more complex ...
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