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  2. Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Cartoon_physics

    Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...

  3. MinutePhysics - Wikipedia

    en.wikipedia.org/wiki/MinutePhysics

    MinutePhysics is an educational YouTube channel created by Henry Reich in 2011. The channel's videos use whiteboard animation to explain physics-related topics. Early videos on the channel were approximately one minute long. [2] As of March 2024, the channel has over 5.7 million subscribers.

  4. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The movement of objects in the real world, such as the human body, animals, vehicles, etc. needs time to accelerate and slow down. For this reason, more pictures are drawn near the beginning and end of an action, creating a slow in and slow out effect in order to achieve more realistic movements. This concept emphasizes the object's extreme poses.

  5. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    After a while, Khan's other cousins began to use his tutoring service. Due to the demand, Khan decided to make his videos watchable on the Internet, so he published his content on YouTube. [9] Later, he used a drawing application called SmoothDraw, and now uses a Wacom tablet to draw using ArtRage. The video tutorials were recorded on his ...

  6. The Mechanical Universe - Wikipedia

    en.wikipedia.org/wiki/The_Mechanical_Universe

    Produced starting in 1982, the videos make heavy use of historical dramatizations and visual aids to explain physics concepts. The latter were state of the art at the time, incorporating almost eight hours of computer animation created by computer graphics pioneer Jim Blinn along with assistants Sylvie Rueff [3] and Tom Brown at the Jet Propulsion Laboratory.

  7. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies.

  8. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  9. Theoretical physics - Wikipedia

    en.wikipedia.org/wiki/Theoretical_physics

    Theoretical physics is a branch of physics that employs mathematical models and abstractions of physical objects and systems to rationalize, explain, and predict natural phenomena. This is in contrast to experimental physics , which uses experimental tools to probe these phenomena.

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