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  2. Category : Video game characters who can turn invisible

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game characters who can turn invisible" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. M.

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Any game object can be created by adding the correct components to an entity. This allows the developer to easily add features to an entity, without any dependency issues. For example, a player entity could have a bullet component added to it, and then it would meet the requirements to be manipulated by some bulletHandler system, which could ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Modern video game development platforms such as Unity, Unreal Engine and Godot increasingly include node-based editors that can create shaders without the need for actual code; the user is instead presented with a directed graph of connected nodes that allow users to direct various textures, maps, and mathematical functions into output values ...

  5. Invisible wall - Wikipedia

    en.wikipedia.org/wiki/Invisible_wall

    An invisible wall (or alpha wall) is a boundary in a video game that limits where a player character can go in a certain area, but does not appear as a physical obstacle. [1] The term can also refer to an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence, which does not allow the character to jump over ...

  6. Invisibility in fiction - Wikipedia

    en.wikipedia.org/wiki/Invisibility_in_fiction

    The Nanosuit in the Crysis series allows the player to have active camouflage hence being invisible. In Deus Ex, the player is able to activate an invisibility cloak, which is effective against human NPCs. There is also a cloak which diverts microwaves, rendering the player invisible to cameras, automated turrets and bots.

  7. Item (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Item_(game_terminology)

    A player's inventory of objects in the adventure game Sherlock Holmes Versus Jack the Ripper. Often in adventure games there are many puzzles that need to be completed in order for the player to advance through the dungeons or levels. Usually, this can be done through the use of specific items gathered while exploring the dungeon.

  8. Category : Fictional characters who can turn invisible

    en.wikipedia.org/wiki/Category:Fictional...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Action_point

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...