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Folds can be regarded as consistently replacing the structural components of a data structure with functions and values. Lists, for example, are built up in many functional languages from two primitives: any list is either an empty list, commonly called nil ([]), or is constructed by prefixing an element in front of another list, creating what is called a cons node ( Cons(X1,Cons(X2,Cons ...
Various languages differ on this. Some raise an exception. Some stop after the length of the shortest list and ignore extra items on the other lists. Some continue on to the length of the longest list, and for the lists that have already ended, pass some placeholder value to the function indicating no value.
The type and length are fixed in size (typically 1–4 bytes), and the value field is of variable size. These fields are used as follows: Type A binary code, often simply alphanumeric, which indicates the kind of field that this part of the message represents; Length The size of the value field (typically in bytes); Value
In the context of Visual Basic and Ada, Sub, short for subroutine or subprocedure, is the name of a callable that does not return a value whereas a Function does return a value Object-oriented languages such as C# and Java use the term method to refer to a member function of an object
Boxing is the operation of converting a value-type object into a value of a corresponding reference type. [108] Boxing in C# is implicit. Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [108] Unboxing in C# requires an explicit type cast. A boxed object of type T can only be ...
In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).
In contrast, the C# System.DateTime is an immutable struct value type for date-and-time information with 100-nanosecond precision; the .NET 6 API also added System.DateOnly and System.TimeOnly, similar structures for date-only or time-only operations. [25]
For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters.