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Emacs (/ ˈ iː m æ k s / ⓘ), originally named EMACS (an acronym for "Editor Macros"), [1] [2] [3] is a family of text editors that are characterized by their extensibility. [4] The manual for the most widely used variant, [5] GNU Emacs, describes it as "the extensible, customizable, self-documenting, real-time display editor". [6]
XEmacs is a graphical- and console-based text editor which runs on almost any Unix-like operating system as well as Microsoft Windows.XEmacs is a fork, based on a version of GNU Emacs from the late 1980s.
MicroEMACS is a small, portable Emacs-like text editor originally written by Dave Conroy in 1985, and further developed by Daniel M. Lawrence (1958–2010 [2] [3]) and was maintained by him. MicroEMACS has been ported to many operating systems , including CP/M , [ 4 ] MS-DOS , Microsoft Windows , VMS , Atari ST , AmigaOS , OS-9 , NeXTSTEP , and ...
GNU Emacs is a text editor and suite of free software tools. Its development began in 1984 by GNU Project founder Richard Stallman, [5] based on the Emacs editor developed for Unix operating systems.
The present article is a list of known platforms to which Doom has been confirmed to be ported.. Doom is one of the most widely ported video games. [1] Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices.
ERC is one of two IRC clients included in the Emacs distribution; rcirc is the other. [1] Circe and the "ascetic" ZenIRC are also Emacs-based IRC clients. [1] According to its author, Circe incorporates ideas from ERC such as its activity tracker and others; it was developed as ERC became "difficult to debug and improve."
DRL (formerly DoomRL), short for Doom, the Roguelike, is a roguelike video game developed by ChaosForge based on the first-person shooters Doom and Doom II. It has been in development since 2002, and was released for Microsoft Windows , Linux and OS X .
Doom makes use of a system known as binary space partitioning (BSP). [10] A tool is used to generate the BSP data for a level beforehand. This process can take quite some time for a large level. It is because of this that it is not possible to move the walls in Doom; while doors and lifts move up and down, none of them ever move sideways.