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  2. Ren'Py - Wikipedia

    en.wikipedia.org/wiki/Ren'Py

    The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels. Ren'Py is a portmanteau of ren'ai ( 恋愛 ) , the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python , the programming language that Ren'Py runs on.

  3. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    The Ren'Py Visual Novel Engine is a free software engine. Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python ...

  4. Category:Ren'Py games - Wikipedia

    en.wikipedia.org/wiki/Category:Ren'Py_games

    This page lists games created with the Ren'Py Visual Novel Engine. Pages in category "Ren'Py games" The following 42 pages are in this category, out of 42 total.

  5. List of datasets for machine-learning research - Wikipedia

    en.wikipedia.org/wiki/List_of_datasets_for...

    Data are ordered, timestamped, single-valued metrics. All data files contain anomalies, unless otherwise noted. None 50+ files CSV Anomaly detection: 2016 (continually updated) [328] Numenta Skoltech Anomaly Benchmark (SKAB) Each file represents a single experiment and contains a single anomaly.

  6. Word2vec - Wikipedia

    en.wikipedia.org/wiki/Word2vec

    Word2vec is a technique in natural language processing (NLP) for obtaining vector representations of words. These vectors capture information about the meaning of the word based on the surrounding words. The word2vec algorithm estimates these representations by modeling text in a large corpus.

  7. Visual novel - Wikipedia

    en.wikipedia.org/wiki/Visual_novel

    Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.

  8. Wide and narrow data - Wikipedia

    en.wikipedia.org/wiki/Wide_and_narrow_data

    Many statistical and data processing systems have functions to convert between these two presentations, for instance the R programming language has several packages such as the tidyr package.

  9. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In practice, the available CLASS words would be a list of less than two dozen terms. CLASS words, typically positioned on the right (suffix), served much the same purpose as Hungarian notation prefixes. The purpose of CLASS words, in addition to consistency, was to specify to the programmer the data type of a particular data field. Prior to the ...