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  2. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    The convex hull of a simple polygon is divided by the polygon into pieces, one of which is the polygon itself and the rest are pockets bounded by a piece of the polygon boundary and a single hull edge. Although many algorithms have been published for the problem of constructing the convex hull of a simple polygon, nearly half of them are ...

  3. Graham scan - Wikipedia

    en.wikipedia.org/wiki/Graham_scan

    A demo of Graham's scan to find a 2D convex hull. Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O(n log n). It is named after Ronald Graham, who published the original algorithm in 1972. [1] The algorithm finds all vertices of the convex hull ordered along its boundary.

  4. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Input = a set S of n points Assume that there are at least 2 points in the input set S of points function QuickHull(S) is // Find convex hull from the set S of n points Convex Hull := {} Find left and right most points, say A & B, and add A & B to convex hull Segment AB divides the remaining (n − 2) points into 2 groups S1 and S2 where S1 are points in S that are on the right side of the ...

  5. Convex hull - Wikipedia

    en.wikipedia.org/wiki/Convex_hull

    The lower convex hull of points in the plane appears, in the form of a Newton polygon, in a letter from Isaac Newton to Henry Oldenburg in 1676. [71] The term "convex hull" itself appears as early as the work of Garrett Birkhoff , and the corresponding term in German appears earlier, for instance in Hans Rademacher's review of KÅ‘nig .

  6. Chan's algorithm - Wikipedia

    en.wikipedia.org/wiki/Chan's_algorithm

    A 2D demo for Chan's algorithm. Note however that the algorithm divides the points arbitrarily, not by x-coordinate. In computational geometry, Chan's algorithm, [1] named after Timothy M. Chan, is an optimal output-sensitive algorithm to compute the convex hull of a set of points, in 2- or 3-dimensional space.

  7. Dynamic convex hull - Wikipedia

    en.wikipedia.org/wiki/Dynamic_convex_hull

    The problem consists in the maintenance, i.e., keeping track, of the convex hull for input data undergoing a sequence of discrete changes, i.e., when input data elements may be inserted, deleted, or modified. It should be distinguished from the kinetic convex hull, which studies similar problems for continuously moving points. Dynamic convex ...

  8. Gift wrapping algorithm - Wikipedia

    en.wikipedia.org/wiki/Gift_wrapping_algorithm

    For the sake of simplicity, the description below assumes that the points are in general position, i.e., no three points are collinear.The algorithm may be easily modified to deal with collinearity, including the choice whether it should report only extreme points (vertices of the convex hull) or all points that lie on the convex hull [citation needed].

  9. Alpha shape - Wikipedia

    en.wikipedia.org/wiki/Alpha_shape

    Convex hull, alpha shape and minimal spanning tree of a bivariate data set. In computational geometry, an alpha shape, or α-shape, is a family of piecewise linear simple curves in the Euclidean plane associated with the shape of a finite set of points. They were first defined by Edelsbrunner, Kirkpatrick & Seidel (1983).