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Each can be accessed as two separate bytes (thus BX's high byte can be accessed as BH and low byte as BL). Two pointer registers have special roles: SP (stack pointer) points to the "top" of the stack, and BP (base pointer) is often used to point at some other place in the stack, typically above the local variables (see frame pointer).
A function prologue typically does the following actions if the architecture has a base pointer (also known as frame pointer) and a stack pointer: Pushes current base pointer onto the stack, so it can be restored later. Value of base pointer is set to the address of stack pointer (which is pointed to the top of the stack) so that the base ...
Pointer formats are known as near, far, or huge. Near pointers are 16-bit offsets within the reference segment, i.e. DS for data and CS for code. They are the fastest pointers, but are limited to point to 64 KB of memory (to the associated segment of the data type). Near pointers can be held in registers (typically SI and DI).
Download QR code; Print/export ... x86 assembly language is a family of low-level programming languages that are used to produce ... (Base register): Base pointer for ...
x86-64 (also known as x64, x86_64, AMD64, and Intel 64) [note 1] is a 64-bit extension of the x86 instruction set architecture first announced in 1999. It introduces two new operating modes: 64-bit mode and compatibility mode, along with a new four-level paging mechanism.
The x86-64 architecture does not use segmentation in long mode (64-bit mode). Four of the segment registers, CS, SS, DS, and ES, are forced to base address 0, and the limit to 2 64. The segment registers FS and GS can still have a nonzero base address. This allows operating systems to use these segments for special purposes.
Increment shadow stack pointer 3 Tiger Lake, Zen 3: INCSSPQ r64: F3 REX.W 0F AE /5: RDSSPD r32: F3 0F 1E /1: Read shadow stack pointer into register (low 32 bits) [a] RDSSPQ r64: F3 REX.W 0F 1E /1: Read shadow stack pointer into register (full 64 bits) [a] SAVEPREVSSP: F3 0F 01 EA: Save previous shadow stack pointer RSTORSSP m64: F3 0F 01 /5
Pentium M was the first x86 processor to introduce a stack engine. In its implementation, the stack pointer is split among two registers: ESP O, which is a 32-bit register, and ESP d, an 8-bit delta value that is updated directly by stack operations.