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In computing, a connection string is a string that specifies information about a data source and the means of connecting to it. It is passed in code to an underlying driver or provider in order to initiate the connection. Whilst commonly used for a database connection, the data source could also be a spreadsheet or text file.
ECPG is the standard, in the PostgreSQL database built-in, client programming interface for embedding SQL in programs written in the C programming language. [1] It provides the option for accessing the PostgreSQL database directly from the C code in the application, using SQL commands.
An application failure occurs when the connection pool overflows. This can occur if all of the connections in the pool are in use when an application requests a connection. For example, the application may use a connection for too long when too many clients attempt to access the web site or one or more operations are blocked or simply inefficient.
PostgreSQL (/ ˌ p oʊ s t ɡ r ɛ s k j u ˈ ɛ l / POHST-gres-kew-EL) [11] [12] also known as Postgres, is a free and open-source relational database management system (RDBMS) emphasizing extensibility and SQL compliance.
Base One Foundation Component Library, free or commercial; Dapper, open source; Entity Framework, included in .NET Framework 3.5 SP1 and above; iBATIS, free open source, maintained by ASF but now inactive. LINQ to SQL, included in .NET Framework 3.5; NHibernate, open source; nHydrate, open source; Quick Objects, free or commercial
An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.
The following are notable software design patterns for OOP objects. [57] Function object: with a single method (in C++, the function operator, operator()) it acts much like a function; Immutable object: does not change state after creation; First-class object: can be used without restriction; Container object: contains other objects
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.