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  2. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  3. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    However, in Daggerfall, Morrowind, and Oblivion, the series took a skill-based approach to character advancement. Players develop their characters' skills by applying them and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character ...

  4. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    The game sold over four million units by mid-2005. [4] Two expansions were released between 2002 and 2003: Tribunal and Bloodmoon. Development of The Elder Scrolls IV: Oblivion began in 2002, and focused on artificial intelligence improvements that interact dynamically with the game world. [5]

  5. 13 skills that are hard to learn but will pay off forever

    www.aol.com/2016-08-10-13-skills-that-are-hard...

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  6. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Modders fixed the game over time and received source code access, which led to an official re-release under the name IL-2 Sturmovik: Cliffs of Dover BLITZ Edition. [ 71 ] Following the closure of Ion Storm the source code to Daikatana was released to a select group of modders by John Romero , leading the version 1.3 patch, which also ported the ...

  7. 90 days, dozens of interviews, billions on the line: Inside ...

    www.aol.com/finance/90-days-dozens-interviews...

    Studies conducted by management consulting firm ghSMART found that a typical hiring mistake costs a company 15 times the employee’s base salary in hard costs and lost productivity.

  8. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    With Rebelzize at the helm, Skyblivion began work to shift the focus towards a proper remake of Oblivion in Skyrim's engine. To release Skyblivion, Bethesda required the project to fully replace 100% of all assets from the original to not redistribute their own proprietary content.

  9. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    The game was developed by a core team of 12 people, supported by over 50 professional voice actors, and several volunteers for testing and various tasks.It also makes use of previously developed Oblivion mods such as "Ren's Beauty Pack" which improves the appearance of non-player characters and "Qarl's Texture Pack" which allows for the use of high-resolution textures. [7]