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  2. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 11.0 features include: Support for Shader Model 5.0, Dynamic shader linking, addressable resources, additional resource types, [72] subroutines, geometry instancing, coverage as pixel shader input, programmable interpolation of inputs, new texture compression formats (1 new LDR format and 1 new HDR format), texture clamps to limit WDDM ...

  3. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    One of the key features introduced in DirectX 9 was Shader Model 2.0, which included Pixel Shader 2.0 and Vertex Shader 2.0. ... 2006, as a free download for Windows ...

  4. Cedega (software) - Wikipedia

    en.wikipedia.org/wiki/Cedega_(software)

    Also on the November 13, 2007 report, it was announced that all of the work done on Cider would be merged back into Cedega (since both share the same code). Among the new features are “new copy protection, 2.0 shader updates, a head start on shader model 3.0, performance upgrades, a self-updating user interface” and others. [8]

  5. Radeon 9000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_9000_Series

    This was part of the new DirectX 9 specification, along with more flexible floating-point-based Shader Model 2.0+ pixel shaders and vertex shaders. Equipped with 4 vertex shader units, R300 possessed over twice the geometry processing capability of the preceding Radeon 8500 and the GeForce4 Ti 4600 , in addition to the greater feature-set ...

  6. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0). Shader Model 5.0 is a feature of DirectX 11. It allows 6:1 compression of HDR textures without noticeable loss, which is prevalent on previous versions of DirectX HDR texture compression ...

  7. Radeon - Wikipedia

    en.wikipedia.org/wiki/Radeon

    ATI's DirectX 9.0c series of graphics cards, with complete shader Model 3.0 support. Launched in October 2005, this series brought a number of enhancements including the floating point render target technology necessary for HDR rendering with anti-aliasing .

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  9. Radeon HD 3000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_3000_series

    The Mobility Radeon HD 2300 is a budget product which includes UVD in silica but lacks unified shader architecture and DirectX 10.0/SM 4.0 support, limiting support to DirectX 9.0c/SM 3.0 using the more traditional architecture of the previous generation. A high-end variant, the Mobility Radeon HD 2700, with higher core and memory frequencies ...