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The number of operands is one of the factors that may give an indication about the performance of the instruction set. A three-operand architecture (2-in, 1-out) will allow A := B + C to be computed in one instruction ADD B, C, A A two-operand architecture (1-in, 1-in-and-out) will allow A := A + B to be computed in one instruction ADD B, A
Some instructions give one or both operands implicitly, such as by being stored on top of the stack or in an implicit register. If some of the operands are given implicitly, fewer operands need be specified in the instruction. When a "destination operand" explicitly specifies the destination, an additional operand must be supplied.
Most instructions have one or more opcode fields that specify the basic instruction type (such as arithmetic, logical, jump, etc.), the operation (such as add or compare), and other fields that may give the type of the operand(s), the addressing mode(s), the addressing offset(s) or index, or the operand value itself (such constant operands ...
The operator precedence is a number (from high to low or vice versa) that defines which operator takes an operand that is surrounded by two operators of different precedence (or priority). Multiplication normally has higher precedence than addition, [1] for example, so 3+4×5 = 3+(4×5) ≠ (3+4)×5.
In computing, an operand is the part of a computer instruction which specifies what data is to be manipulated or operated on, while at the same time representing the data itself. [5] A computer instruction describes an operation such as add or multiply X, while the operand (or operands, as there can be more than one) specify on which X to ...
Instructions included an address for the operand. For instance, an ADD address instruction would cause the CPU to retrieve the number in memory found at that address and then add it to the value already in the accumulator. This very simple example ISA has a "one-address format" because each instruction includes the address of the data. [4]
Separate from the stack definition of a MISC architecture, is the MISC architecture being defined by the number of instructions supported. Typically a minimal instruction set computer is viewed as having 32 or fewer instructions, [1] [2] [3] where NOP, RESET, and CPUID type instructions are usually not counted by consensus due to their fundamental nature.
Here is a simple example of index register use in assembly language pseudo-code that sums a 100 entry array of 4-byte words: Clear_accumulator Load_index 400,index2 //load 4*array size into index register 2 (index2) loop_start : Add_word_to_accumulator array_start,index2 //Add to AC the word at the address (array_start + index2) Branch_and_decrement_if_index_not_zero loop_start,4,index2 //loop ...