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  2. Software for handling chess problems - Wikipedia

    en.wikipedia.org/wiki/Software_for_handling...

    This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...

  3. Shannon number - Wikipedia

    en.wikipedia.org/wiki/Shannon_number

    Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.

  4. Rules of chess - Wikipedia

    en.wikipedia.org/wiki/Rules_of_chess

    A dead position is defined as a position where neither player can checkmate their opponent's king by any sequence of legal moves. [34] According to the rules of chess the game is immediately terminated the moment a dead position appears on the board. Some basic endings are always dead positions; for example: king against king;

  5. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  6. Chess strategy - Wikipedia

    en.wikipedia.org/wiki/Chess_strategy

    Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...

  7. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.

  8. List of chess traps - Wikipedia

    en.wikipedia.org/wiki/List_of_chess_traps

    In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening , some traps have occurred often enough that they have acquired names.

  9. Touch-move rule - Wikipedia

    en.wikipedia.org/wiki/Touch-move_rule

    The touch-move rule in chess specifies that a player, having the move, who deliberately touches a piece [a] on the board must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if the piece has a legal move.