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  2. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  3. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    C compilers do not name mangle symbols in the way that C++ compilers do. [20] Depending on the compiler and architecture, it also may be the case that calling conventions differ between the two languages. For these reasons, for C++ code to call a C function foo(), the C++ code must prototype foo() with extern "C".

  4. Maximal munch - Wikipedia

    en.wikipedia.org/wiki/Maximal_munch

    The term is also used in compilers in the instruction selection stage to describe a method of "tiling" — determining how a structured tree representing a program in an intermediate language should be converted into linear machine code. An entire subtree might be converted into just one machine instruction, and the problem is how to split the ...

  5. Loop fission and fusion - Wikipedia

    en.wikipedia.org/wiki/Loop_fission_and_fusion

    However, the above example unnecessarily allocates a temporary array for the result of sin(x). A more efficient implementation would allocate a single array for y, and compute y in a single loop. To optimize this, a C++ compiler would need to: Inline the sin and operator+ function calls. Fuse the loops into a single loop.

  6. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    ^c The ALGOL 68, C and C++ languages do not specify the exact width of the integer types short, int, long, and (C99, C++11) long long, so they are implementation-dependent. In C and C++ short , long , and long long types are required to be at least 16, 32, and 64 bits wide, respectively, but can be more.

  7. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    In compiler design, static single assignment form (often abbreviated as SSA form or simply SSA) is a type of intermediate representation (IR) where each variable is assigned exactly once. SSA is used in most high-quality optimizing compilers for imperative languages, including LLVM, the GNU Compiler Collection, and many commercial compilers.

  8. Tombstone diagram - Wikipedia

    en.wikipedia.org/wiki/Tombstone_diagram

    Tombstone diagram representing an Ada compiler written in C that produces machine code. Representation of the process of bootstrapping a C compiler written in C, by compiling it using another compiler written in machine code. To explain, the lefthand T is a C compiler written in C that produces machine code.

  9. Language-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Language-oriented_programming

    Language-oriented programming (LOP) [1] is a software-development paradigm where "language" is a software building block with the same status as objects, modules and components, [2] and rather than solving problems in general-purpose programming languages, the programmer creates one or more domain-specific languages (DSLs) for the problem first, and solves the problem in those languages.