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  2. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.

  3. Google DeepMind - Wikipedia

    en.wikipedia.org/wiki/Google_DeepMind

    In 2020, DeepMind published Agent57, [51] [52] an AI Agent which surpasses human level performance on all 57 games of the Atari 2600 suite. [53] In July 2022, DeepMind announced the development of DeepNash, a model-free multi-agent reinforcement learning system capable of playing the board game Stratego at the level of a human expert. [54]

  4. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    Various techniques exist to train policies to solve tasks with deep reinforcement learning algorithms, each having their own benefits. At the highest level, there is a distinction between model-based and model-free reinforcement learning, which refers to whether the algorithm attempts to learn a forward model of the environment dynamics.

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/wiki/Machine_learning_in_video...

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  6. Demis Hassabis - Wikipedia

    en.wikipedia.org/wiki/Demis_Hassabis

    demishassabis.com. Sir Demis Hassabis CBE FRS FREng FRSA [4][5] (born 27 July 1976) is a British computer scientist, artificial intelligence researcher and entrepreneur. In his early career he was a video game AI programmer and designer, and an expert board games player. [6][7][8] He is the chief executive officer and co-founder of DeepMind [9 ...

  7. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    e. AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go. This algorithm uses an approach similar to AlphaGo Zero. On December 5, 2017, the DeepMind team released a preprint paper introducing AlphaZero, [1] which within 24 hours of training achieved a superhuman ...

  8. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    Proximal policy optimization (PPO) is an algorithm in the field of reinforcement learning that trains a computer agent's decision function to accomplish difficult tasks. PPO was developed by John Schulman in 2017, [1] and had become the default reinforcement learning algorithm at the US artificial intelligence company OpenAI. [2]

  9. Hacker (video game) - Wikipedia

    en.wikipedia.org/wiki/Hacker_(video_game)

    Release. 1985. Genre (s) Puzzle, strategy. Mode (s) Single-player. Hacker is a 1985 video game by Activision. It was designed by Steve Cartwright and released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Macintosh, MS-DOS, MSX2, and ZX Spectrum.