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  2. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...

  3. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, [1] such as how it looks or behaves, and is a sub-discipline of general modding.

  4. Scripted sequence - Wikipedia

    en.wikipedia.org/wiki/Scripted_sequence

    Gears of War uses scripted sequences between sections of game play to provide objective reminders and tell the game's story without the use of cut scenes. The game triggers a playable scripted sequence once all of the enemies have been cleared in an area, usually these sequences play while the player moves to the next area.

  5. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    Custom Assets: Compatible filetypes include .FBX (with or without animated sequences), .obj, .png, .wav. Sequencer: Multi-track linear media editor for creating and managing cinematic sequences, animations, and other scripted events. It provides a toolset for choreographing in-game events, cutscenes, and animations.

  6. Full-motion video - Wikipedia

    en.wikipedia.org/wiki/Full-motion_video

    These video formats initially offered very limited video quality, due to the limitations of the machines the games needed to run on. Ghosting and distortion of high-motion scenes, heavy pixelization, and limited color palettes were prominent visual problems. However, each game pushed the technological envelope and was typically seen as ...

  7. Cut scenes - Wikipedia

    en.wikipedia.org/?title=Cut_scenes&redirect=no

    This page was last edited on 29 October 2009, at 23:45 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Joseph D. Kucan - Wikipedia

    en.wikipedia.org/wiki/Joseph_D._Kucan

    Command & Conquer: Red Alert (1996), Westwood Studios (played Kane and directed cut-scenes) Lands of Lore II: Guardians of Destiny (1997), Avalon Interactive (directed cut-scenes) Blade Runner (1997), Virgin Interactive (voiced Crazylegs Larry, wrote the script and directed voice-over) Dune 2000 (1998), Westwood Studios (directed cut-scenes)

  9. Anachronox - Wikipedia

    en.wikipedia.org/wiki/Anachronox

    Cinematic director Jake Hughes independently combined the game's cut-scenes into a two-and-a-half-hour film titled Anachronox: The Movie, [152] [153] released as 13 MPEG files on Machinima.com. [154] The work was considered machinima 's first feature-length production (incorrectly: the longer film The Seal of Nehahra predates it) and one of its ...