enow.com Web Search

  1. Ad

    related to: spatialite spatial audio

Search results

  1. Results from the WOW.Com Content Network
  2. Spatial music - Wikipedia

    en.wikipedia.org/wiki/Spatial_music

    Spatial music is composed music that intentionally exploits sound localization. Though present in Western music from biblical times in the form of the antiphon , as a component specific to new musical techniques the concept of spatial music ( Raummusik , usually translated as " space music ") was introduced as early as 1928 in Germany.

  3. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.

  4. SpatiaLite - Wikipedia

    en.wikipedia.org/wiki/Spatialite

    SpatiaLite is a spatial extension to SQLite, providing vector geodatabase functionality. It is similar to PostGIS, Oracle Spatial, and SQL Server with spatial extensions, although SQLite/SpatiaLite aren't based on client-server architecture: they adopt a simpler personal architecture. i.e. the whole SQL engine is directly embedded within the application itself: a complete database simply is an ...

  5. MPEG Surround - Wikipedia

    en.wikipedia.org/wiki/MPEG_Surround

    MPEG Surround coding uses our capacity to perceive sound in the 3D and captures that perception in a compact set of parameters. Spatial perception is primarily attributed to three parameters, or cues, describing how humans localize sound in the horizontal plane: Interaural level difference (ILD), Interaural time difference (ITD) and Interaural coherence (IC).

  6. Wave field synthesis - Wikipedia

    en.wikipedia.org/wiki/Wave_field_synthesis

    Wave field synthesis (WFS) is a spatial audio rendering technique, characterized by creation of virtual acoustic environments. It produces artificial wavefronts synthesized by a large number of individually driven loudspeakers from elementary waves. Such wavefronts seem to originate from a virtual starting point, the virtual sound source.

  7. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    In the real sound localization, the robot head and the torso play a functional role, in addition to the two pinnae. This functions as spatial linear filtering and the filtering is always quantified in terms of Head-Related Transfer Function (HRTF). [14] HRTF also uses the robot head sensor, which is the binaural hearing model.

  8. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    Other commercial formats include the competing DVD-Audio (DVD-A) and Super Audio CD (SACD) formats, and MP3 Surround. Cinema 5.1 surround formats include Dolby Digital and DTS . Sony Dynamic Digital Sound (SDDS) is an 8-channel cinema configuration that features 5 independent audio channels across the front with two independent surround ...

  9. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    Ambisonics can be scaled to any desired spatial resolution at the cost of additional transmission channels and more speakers for playback. Higher-order material remains downwards compatible and can be played back at lower spatial resolution without requiring a special downmix.

  1. Ad

    related to: spatialite spatial audio