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PPSSPP (an acronym for "PlayStation Portable Simulator Suitable for Playing Portably") is a free and open-source PSP emulator for Windows, macOS, Linux, iOS, Android, Nintendo Wii U, Nintendo Switch, BlackBerry 10, MeeGo, Pandora, Xbox Series X/S [3] and Symbian with a focus on speed and portability. [4]
The ability to download and play these titles has varied among titles between the platforms of PSP, PlayStation Vita (PSV), PlayStation TV (PSTV), PlayStation 4 (PS4), and PlayStation 5 (PS5). Titles released on the latter two are the original games software emulated. If a downloadable PSP game has been purchased for a device released prior to ...
This is a list of PlayStation (PS1) games digitally re-released on the PlayStation Store in NA territories. These are the original games software emulated.At their initial release in December 2006, downloadable PS1 titles were only available to play on PlayStation Portable (PSP), [1] but titles became available for PlayStation 3 (PS3) in April 2007, [2] for PlayStation Vita on August 28, 2012 ...
This is a list of downloadable TurboGrafx-16 (PC Engine) games to be purchased from the PlayStation Store for Sony's PlayStation 3 (PS3), PlayStation Portable (PSP) and PlayStation Vita (PSV) video game consoles.
[8] [9] This later changed by the end of 2007, when a firmware update made it so any original PlayStation game was compatible with Remote Play, even disc-based ones. [10] Despite Sony's early emphasis on Remote Play and original PlayStation game support, it was used very sparingly between the PS3 and PSP, with very few PS3 titles allowing for ...
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Download to a PC, then transfer to the PSP via a USB cable or Memory Stick. Included on the UMD of some games. These games may not run with earlier firmware than the version on their UMD. See also List of PlayStation Portable system software compatibilities. Download from a PS3 to a PSP system via USB cable (Japanese and American version only)
The reverse engineering process to understand the PSP hardware started shortly after the advent of homebrew unsigned code execution. This effort led to development of Toolchain [3] and SDK [4] by enthusiasts and paved the way to utilise vector floating point co-processor, GPU and audio capabilities of the device without asking Sony for permission.