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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    Instruction cycle. The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and ...

  3. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    Cycles per instruction. In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor 's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  4. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  5. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    Machine code. In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.

  6. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    Instructions per cycle. In computer architecture, instructions per cycle (IPC), commonly called instructions per clock, is one aspect of a processor 's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. [1][2][3]

  7. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    Memory Reference (Two-cycle latency). All loads from memory. During the execute stage, the ALU added the two arguments (a register and a constant offset) to produce a virtual address by the end of the cycle. Multi-cycle Instructions (Many cycle latency). Integer multiply and divide and all floating-point operations. During the execute stage ...

  8. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    For example: Cycle i: instruction j from thread A is issued. Cycle i + 1: instruction j + 1 from thread A is issued. Cycle i + 2: instruction j + 2 from thread A is issued, which is a load instruction that misses in all caches. Cycle i + 3: thread scheduler invoked, switches to thread B. Cycle i + 4: instruction k from thread B is issued.

  9. PDP-8 - Wikipedia

    en.wikipedia.org/wiki/PDP-8

    The memory is magnetic-core memory with a cycle time of 1.5 microseconds (0.667 MHz), so that a typical two-cycle (Fetch, Execute) memory-reference instruction runs at a speed of 0.333 MIPS. The 1974 Pocket Reference Card for the PDP-8/E gives a basic instruction time of 1.2 microseconds, or 2.6 microseconds for instructions that reference memory.