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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  4. Modular arithmetic - Wikipedia

    en.wikipedia.org/wiki/Modular_arithmetic

    Adding 4 hours to 9 o'clock gives 1 o'clock, since 13 is congruent to 1 modulo 12. In mathematics, modular arithmetic is a system of arithmetic for integers, where numbers "wrap around" when reaching a certain value, called the modulus. The modern approach to modular arithmetic was developed by Carl Friedrich Gauss in his book Disquisitiones ...

  5. Modulo - Wikipedia

    en.wikipedia.org/wiki/Modulo

    The properties involving multiplication, division, and exponentiation generally require that a and n are integers. Identity: (a mod n) mod n = a mod n. nx mod n = 0 for all positive integer values of x. If p is a prime number which is not a divisor of b, then abp−1 mod p = a mod p, due to Fermat's little theorem.

  6. Multiplicative order - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_order

    The multiplicative order of a number a modulo n is the order of a in the multiplicative group whose elements are the residues modulo n of the numbers coprime to n, and whose group operation is multiplication modulo n. This is the group of units of the ring Zn; it has φ (n) elements, φ being Euler's totient function, and is denoted as U (n) or ...

  7. Quadratic reciprocity - Wikipedia

    en.wikipedia.org/wiki/Quadratic_reciprocity

    Quadratic Reciprocity (Legendre's statement). If p or q are congruent to 1 modulo 4, then: is solvable if and only if is solvable. If p and q are congruent to 3 modulo 4, then: is solvable if and only if is not solvable. The last is immediately equivalent to the modern form stated in the introduction above.

  8. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...

  9. 1/2 + 1/4 + 1/8 + 1/16 + ⋯ - ⋯ - Wikipedia

    en.wikipedia.org/wiki/1/2_%2B_1/4_%2B_1/8_%2B_1/...

    1/2 + 1/4 + 1/8 + 1/16 + ⋯. First six summands drawn as portions of a square. The geometric series on the real line. In mathematics, the infinite series ⁠ 1 2 ⁠ + ⁠ 1 4 ⁠ + ⁠ 1 8 ⁠ + ⁠ 1 16 ⁠ + ··· is an elementary example of a geometric series that converges absolutely. The sum of the series is 1. In summation notation ...