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Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics ...
Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...
Adding 4 hours to 9 o'clock gives 1 o'clock, since 13 is congruent to 1 modulo 12. In mathematics, modular arithmetic is a system of arithmetic for integers, where numbers "wrap around" when reaching a certain value, called the modulus. The modern approach to modular arithmetic was developed by Carl Friedrich Gauss in his book Disquisitiones ...
The properties involving multiplication, division, and exponentiation generally require that a and n are integers. Identity: (a mod n) mod n = a mod n. nx mod n = 0 for all positive integer values of x. If p is a prime number which is not a divisor of b, then abp−1 mod p = a mod p, due to Fermat's little theorem.
The multiplicative order of a number a modulo n is the order of a in the multiplicative group whose elements are the residues modulo n of the numbers coprime to n, and whose group operation is multiplication modulo n. This is the group of units of the ring Zn; it has φ (n) elements, φ being Euler's totient function, and is denoted as U (n) or ...
Quadratic Reciprocity (Legendre's statement). If p or q are congruent to 1 modulo 4, then: is solvable if and only if is solvable. If p and q are congruent to 3 modulo 4, then: is solvable if and only if is not solvable. The last is immediately equivalent to the modern form stated in the introduction above.
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...
1/2 + 1/4 + 1/8 + 1/16 + ⋯. First six summands drawn as portions of a square. The geometric series on the real line. In mathematics, the infinite series 1 2 + 1 4 + 1 8 + 1 16 + ··· is an elementary example of a geometric series that converges absolutely. The sum of the series is 1. In summation notation ...