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DMZ (computing) In computer security, a DMZ or demilitarized zone (sometimes referred to as a perimeter network or screened subnet) is a physical or logical subnetwork that contains and exposes an organization's external-facing services to an untrusted, usually larger, network such as the Internet. The purpose of a DMZ is to add an additional ...
The Nintendo Wi-Fi USB Connector is a wireless game adapter, developed by Nintendo and Buffalo Technology, which allows the Nintendo DS, Wii and 3DS users without a Wi-Fi connection or compatible Wi-Fi network to establish an Internet connection via a broadband -connected PC. When inserted into the host PC's USB port, the connector functions ...
This is a list of WFC compatible games on the Nintendo DS and Nintendo DSi handheld game consoles.These games are playable online out of the box, as long as the system is in range of a properly-configured WiFi router or a Nintendo Wi-Fi USB Connector, and are not to be confused with games that only allow for wireless multi-play within a close physical vicinity (ad-hoc).
Jump server. A jump server, jump host or jump box is a system on a network used to access and manage devices in a separate security zone. A jump server is a hardened and monitored device that spans two dissimilar security zones and provides a controlled means of access between them. The most common example is managing a host in a DMZ from ...
AOSS (AirStation One-Touch Secure System) is a system by Buffalo Technology which allows a secure wireless connection to be set up with the push of a button. AirStation residential gateways incorporated a button on the unit to let the user initiate this procedure. AOSS was designed to use the maximum level of security available to both ...
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Nintendo Wi-Fi Connection[a] (sometimes shortened to Nintendo WFC) was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS ...
A screened subnet is an essential concept for e-commerce or any entity that has a presence in the World Wide Web or is using electronic payment systems or other network services because of the prevalence of hackers, advanced persistent threats, computer worms, botnets, and other threats to networked information systems.