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  2. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary parameter value. The algorithm is numerically stable [ 1 ] when compared to direct evaluation of polynomials.

  3. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    a = [3, 1, 5, 7] // assign an array to the variable a a [0.. 1] // return the first two elements of a a [.. 1] // return the first two elements of a: the zero can be omitted a [2..] // return the element 3 till last one a [[0, 3]] // return the first and the fourth element of a a [[0, 3]] = [100, 200] // replace the first and the fourth element ...

  4. Line coordinates - Wikipedia

    en.wikipedia.org/wiki/Line_coordinates

    A linear equation in line coordinates has the form al + bm + c = 0, where a, b and c are constants. Suppose (l, m) is a line that satisfies this equation.If c is not 0 then lx + my + 1 = 0, where x = a/c and y = b/c, so every line satisfying the original equation passes through the point (x, y).

  5. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  6. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  7. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  8. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  9. Hexagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_tiling

    Hexagonal tiling is the densest way to arrange circles in two dimensions. The honeycomb conjecture states that hexagonal tiling is the best way to divide a surface into regions of equal area with the least total perimeter.