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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  3. Observer effect (physics) - Wikipedia

    en.wikipedia.org/wiki/Observer_effect_(physics)

    In physics, the observer effect is the disturbance of an observed system by the act of observation. [1] [2] This is often the result of utilising instruments that, by necessity, alter the state of what they measure in some manner. A common example is checking the pressure in an automobile tire, which causes some of the air to escape, thereby ...

  4. Talk:Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Observer_pattern

    The more generic answer is that the observer pattern is not just a computer science pattern at all. Look up design patterns. To prove my point Stroustrup the creator of C++ said that "C++ allows you to model real world problems using higher conceptual levels and to use higher levels ofabstraction or abstract techniques." So these obviously ...

  5. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Weak reference pattern De-couple an observer from an observable [2] Protocol stack Communications are handled by multiple layers, which form an encapsulation hierarchy [3] Scheduled-task pattern A task is scheduled to be performed at a particular interval or clock time (used in real-time computing) Single-serving visitor pattern

  6. Multistable perception - Wikipedia

    en.wikipedia.org/wiki/Multistable_perception

    Examples of visually ambiguous patterns. From top to bottom: Necker cube, Schroeder stairs and a figure that can be interpreted as black or white arrows. Multistable perception (or bistable perception) is a perceptual phenomenon in which an observer experiences an unpredictable sequence of spontaneous subjective changes.

  7. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    A rough chapter from The Principles, Patterns, and Practices of Agile Software Development, Robert C. Martin, Prentice Hall; Visitor pattern in UML and in LePUS3 (a Design Description Language) Article "Componentization: the Visitor Example by Bertrand Meyer and Karine Arnout, Computer (IEEE), vol. 39, no. 7, July 2006, pages 23-30.

  8. Whiteboard Pattern - Wikipedia

    en.wikipedia.org/wiki/Whiteboard_Pattern

    The Listener Pattern is typically known as Observer Pattern. It is a Behavioral Pattern (aka Publish-Subscribe ), which deals with dynamic changes in the state of different objects. Listener Pattern follows a structure where an event listener is registered to event source .

  9. Observable - Wikipedia

    en.wikipedia.org/wiki/Observable

    For example, these operations might involve submitting the system to various electromagnetic fields and eventually reading a value. Physically meaningful observables must also satisfy transformation laws that relate observations performed by different observers in different frames of reference .