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Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [ 2 ]
With the procedural modeling approach, CityEngine enables the efficient creation of detailed large-scale 3D city models, it is available for OS X, Windows and Linux. Clara.io (Exocortex) is a 3D polygon modeling, solid constructive geometry, animation, and rendering package that runs in any web browser that supports WebGL.
Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules that may be easily changed over time. [1] L-Systems , fractals , and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. [ 2 ]
Procedural Modeling of 3D Cities Proprietary: Cobalt: 2020-02-04 v11 Ashlar-Vellum: macOS, Microsoft Windows: Modeling, Computer Aided Design, Animation Proprietary: DesignSpark Mechanical: 2020-07-20 v5.0 SpaceClaim, RS Components: Microsoft Windows: Modeling, Computer Aided Design, Rapid Prototyping, 3D Printing Proprietary: Electric Image ...
Naked Sky's RoboBlitz used procedural generation to maximize content in a less than 50 MB downloadable file for Xbox Live Arcade. Will Wright's Spore also makes use of procedural synthesis. Procedural generation is often used in loot systems of quest-driven games, such as action role-playing games and massive multiplayer online role playing ...
Surface operators are objects responsible for 3D operations and modeling in TouchDesigner. These objects are used to generate, import, modify, and combine 3D surfaces. [12] Supported surface types are polygons, curves, NURBS surfaces, metaballs, and particles.
Model synthesis a.k.a. wave function collapse or 'wfc' are names for a family of constraint-solving algorithms commonly used in procedural generation, especially in the video game industry. Some video games known to have utilized variants of the algorithm include Bad North , Townscaper , and Caves of Qud .
Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh (for example, an arm) according to the angle of the joint (in this case, the elbow) bent.