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  2. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [ 4 ] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users.

  3. Arithmetic mean - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_mean

    In mathematics and statistics, the arithmetic mean (/ ˌ æ r ɪ θ ˈ m ɛ t ɪ k / arr-ith-MET-ik), arithmetic average, or just the mean or average (when the context is clear) is the sum of a collection of numbers divided by the count of numbers in the collection. [1] The collection is often a set of results from an experiment, an ...

  4. Mean - Wikipedia

    en.wikipedia.org/wiki/Mean

    The arithmetic mean (or simply mean or average) of a list of numbers, is the sum of all of the numbers divided by their count. Similarly, the mean of a sample x 1 , x 2 , … , x n {\displaystyle x_{1},x_{2},\ldots ,x_{n}} , usually denoted by x ¯ {\displaystyle {\bar {x}}} , is the sum of the sampled values divided by the number of items in ...

  5. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In set theory, a Cartesian product is a mathematical operation which returns a set (or product set) from multiple sets. That is, for sets A and B, the Cartesian product A × B is the set of all ordered pairs (a, b) —where a ∈ A and b ∈ B. [5] The class of all things (of a given type) that have Cartesian products is called a Cartesian ...

  6. Product of groups - Wikipedia

    en.wikipedia.org/wiki/Product_of_groups

    In mathematics, a product of groups usually refers to a direct product of groups, but may also mean: semidirect product; Product of group subsets; wreath product;

  7. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    A zero-sum game is also called a strictly competitive game, while non-zero-sum games can be either competitive or non-competitive. Zero-sum games are most often solved with the minimax theorem which is closely related to linear programming duality, [5] or with Nash equilibrium. Prisoner's Dilemma is a classic non-zero-sum game. [6]

  8. Marginal product - Wikipedia

    en.wikipedia.org/wiki/Marginal_product

    Average physical product (APP), marginal physical product (MPP) In economics and in particular neoclassical economics, the marginal product or marginal physical productivity of an input (factor of production) is the change in output resulting from employing one more unit of a particular input (for instance, the change in output when a firm's labor is increased from five to six units), assuming ...

  9. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing something and b ways of doing another thing, then there are a · b ways of performing both actions.