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  2. Information hiding - Wikipedia

    en.wikipedia.org/wiki/Information_hiding

    The protection involves providing a stable interface which protects the remainder of the program from the implementation (whose details are likely to change). Written in another way, information hiding is the ability to prevent certain aspects of a class or software component from being accessible to its clients , using either programming ...

  3. Encapsulation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Encapsulation_(computer...

    Essentially, encapsulation prevents external code from being concerned with the internal workings of an object. Encapsulation allows developers to present a consistent interface that is independent of its internal implementation. As one example, encapsulation can be used to hide the values or state of a structured data object inside a class.

  4. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    Of course, this all relies on getting the details of the interface right in the first place, since any changes there can have major impacts on client code. As one way to look at this: the interface forms a contract on agreed behaviour between the data type and client code; anything not spelled out in the contract is subject to change without ...

  5. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    The RFC specifies this code should be returned by teapots requested to brew coffee. [18] This HTTP status is used as an Easter egg in some websites, such as Google.com's "I'm a teapot" easter egg. [19] [20] [21] Sometimes, this status code is also used as a response to a blocked request, instead of the more appropriate 403 Forbidden. [22] [23]

  6. Security through obscurity - Wikipedia

    en.wikipedia.org/wiki/Security_through_obscurity

    Obscurity in the context of security engineering is the notion that information can be protected, to a certain extent, when it is difficult to access or comprehend. This concept hinges on the principle of making the details or workings of a system less visible or understandable, thereby reducing the likelihood of unauthorized access or ...

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  8. ANSI escape code - Wikipedia

    en.wikipedia.org/wiki/ANSI_escape_code

    Initially defined as part of ASCII, the default C0 control code set is now defined in ISO 6429 (ECMA-48), making it part of the same standard as the C1 set invoked by the ANSI escape sequences (although ISO 2022 allows the ISO 6429 C0 set to be used without the ISO 6429 C1 set, and vice versa, provided that 0x1B is always ESC). This is used to ...

  9. Programming language - Wikipedia

    en.wikipedia.org/wiki/Programming_language

    This is an accepted version of this page This is the latest accepted revision, reviewed on 14 February 2025. Language for communicating instructions to a machine The source code for a computer program in C. The gray lines are comments that explain the program to humans. When compiled and run, it will give the output "Hello, world!". A programming language is a system of notation for writing ...