Search results
Results from the WOW.Com Content Network
Foldit, a science-oriented game in protein folding, uses Lua for user scripts. Some of those scripts have been the aim of an article in PNAS. [9] FreeBSD's default bootloader is implemented in Lua as of version 13.0. [10] FreePOPs, an extensible mail proxy, uses Lua to power its web front-end.
Pages in category "Lua (programming language)-scripted video games" The following 179 pages are in this category, out of 179 total. This list may not reflect recent changes .
As a dynamically typed language intended for use as an extension language or scripting language, Lua is compact enough to fit on a variety of host platforms. It supports only a small number of atomic data structures such as Boolean values, numbers (double-precision floating point and 64-bit integers by default) and strings .
Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \,, and additions, like Lua providing -as a non-greedy version of *. Here is a list of some of the things that Lua patterns lack compared to regular expressions:
ZeroBrane Studio is a lightweight open-source Lua IDE with code completion, syntax highlighting, code analyzer, live coding, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, and other Lua engines.
Unnamed modder cited in Jacked: The Outlaw Story of Grand Theft Auto Grand Theft Auto fan communities have been essential to the growth of the modding scene. Modders were able to exchange knowledge and team up in order to create new tools, mods and documentation. GTA communities, Internet forums, and fan sites have also been essential, as they serve as hosts for mods. Besides YouTube, sites ...
The PlayStation 4 version uses the DualShock 4's touchpad to navigate camera options and speaker to play smartphone calls, [109] while the Xbox One Controller's "Impulse Triggers" [112] may rumble while players use vehicles. [113] The PC version features the "Rockstar Editor", a replay editor that lets players create video clips of their gameplay.
This is a package-based system that packs all script files, custom content (e.g. images, 3D models, textures and collision files) and metadata files inside a single archive or directory. Specific content can then be marked to be uploaded to every connected player, to enable client-side execution of Lua code.