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Games and Economic Behavior (GEB) is a journal of game theory published by Elsevier. Founded in 1989, the journal's stated objective is to communicate game-theoretic ideas across theory and applications. [ 1 ]
Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, [2] but this incorporates and builds on the results, theories, and methods of experimental psychology, rhetoric, [3] and human-computer interaction. The design ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
Another argument for ethical cognitivism stands on the close resemblance between ethics and other normative matters, such as games. As much as morality, games consist of norms (or rules), but it would be hard to accept that it be not true that the chessplayer who checkmates the other one wins the game. If statements about game rules can be true ...
Under his first pattern of analysis an ethical statement has two parts: a declaration of the speaker's attitude and an imperative to mirror it, so "'This is good' means I approve of this; do so as well." [30] The first half of the sentence is a proposition, but the imperative half is not, so Stevenson's translation of an ethical sentence ...
The International Encyclopedia of the Social & Behavioral Sciences, originally edited by Neil J. Smelser and Paul B. Baltes, is a 26-volume work published by Elsevier.It has some 4,000 signed articles (commissioned by around 50 subject editors), and includes 150 biographical entries, 122,400 entries, and an extensive hierarchical subject index.
Internet research ethics involves the research ethics of social science, humanities, and scientific research carried out via the Internet. Of particular interest is the example of English Wikipedia and research ethics. [1] The usual view is that private and public spaces become blurred on the Internet.
The Ten Commandments of Computer Ethics were created in 1992 by the Washington, D.C.–based Computer Ethics Institute. [1] The commandments were introduced in the paper "In Pursuit of a 'Ten Commandments' for Computer Ethics" by Ramon C. Barquin as a means to create "a set of standards to guide and instruct people in the ethical use of computers."