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A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. [2]. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. [2]
Sun Tzu [a] was a Chinese military general, strategist, philosopher, and writer who lived during the Eastern Zhou period (771–256 BC). Sun Tzu is traditionally credited as the author of The Art of War, an influential work of military strategy that has affected both Western and East Asian philosophy and military thought.
The Art of War is traditionally attributed to an ancient Chinese military general known as Sun Tzu (pinyin: Sūnzǐ), meaning 'Master Sun'. Sun Tzu is said to have lived in the 6th century BC, but the earliest parts of The Art of War probably date to at least 100 years later. [4]
Penetration of the center: This involves exploiting a gap in the enemy line to drive directly to the enemy's command or base.Two ways of accomplishing this are separating enemy forces then using a reserve to exploit the gap (e.g., Battle of Chaeronea (338 BC)) or having fast, elite forces smash at a weak spot (or an area where your elites are at their best in striking power) and using reserves ...
Download as PDF; Printable version; In other projects ... Pages in category "Sun Tzu" The following 10 pages are in this category, out of 10 total. ... Sun Tzu: War ...
A science-fiction role-playing video game: Soldiers at War: 1998: Win A turn-based tactics set during WWII Sons of Liberty: 1988: AppII, ATR, C64, DOS A strategy video game simulating battles of the American Revolutionary War [22] Southern Command: 1981: AppII A simulation of a specific battle of the 1967 Arab–Israeli war.
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The Thirty-Six Stratagems is a Chinese essay used to illustrate a series of stratagems used in politics, war, and civil interaction.. Its focus on the use of cunning and deception both on the battlefield and in court have drawn comparisons to Sun Tzu's The Art of War.