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Unicode 16.0 specifies a total of 3,790 emoji using 1,431 characters spread across 24 blocks, of which 26 are Regional indicator symbols that combine in pairs to form flag emoji, and 12 (#, * and 0–9) are base characters for keycap emoji sequences. [1] [2] [3] 33 of the 192 code points in the Dingbats block are considered emoji
HTML and XML provide ways to reference Unicode characters when the characters themselves either cannot or should not be used. A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the ...
Unicode input is method to add a specific Unicode character to a computer file; it is a common way to input characters not directly supported by a physical keyboard. Characters can be entered either by selecting them from a display, by typing a certain sequence of keys on a physical keyboard, or by drawing the symbol by hand on touch-sensitive ...
In Unicode 1.0 (1991) the same block was named Miscellaneous Dingbats (not to be confused with current "Dingbats" block, which was then renamed to "Zapf Dingbats"). [ 9 ] The following Unicode-related documents record the purpose and process of defining specific characters in the Miscellaneous Symbols block:
Emoticons is a Unicode block containing emoticons or emoji. [3] [4] [5] Most of them are intended as representations of faces, although some of them include hand gestures or non-human characters (a horned "imp", monkeys, cartoon cats).
The tool is usually useful for entering special characters. [1] It can be opened via the command-line interface or Run command dialog using the 'charmap' command.. The "Advanced view" check box can be used to inspect the character sets in a font according to different encodings (), including Unicode code ranges, to locate particular characters by their Unicode code point and to search for ...
The following table shows the full combinations of each of the five modifiers with all the "human emoji" characters in the Miscellaneous Symbols and Pictographs block. Each character should show in each of the five skin tones provided a suitable font is installed on the system and the rendering software is capable of handling modifier characters.
Daniel, Jennifer (2020-01-03), Recommendations for Emoji ZWJ Sequences for multi-skintoned handshake for Unicode 14.0 L2/20-015R Moore, Lisa (2020-05-14), "E.1.3.1 Recommendations for Emoji ZWJ sequences for multi-skintoned handshake for Unicode 14.0", Draft Minutes of UTC Meeting 162