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GoldenEye 007 was released on a 96-megabit cartridge on 25 August 1997. [26] [27] Although this was over a year and a half after the release of the GoldenEye film, the game benefited from publicity for the upcoming James Bond film Tomorrow Never Dies. [3] Every cartridge of the game contains a ZX Spectrum emulator with ten Rare developed games.
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The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.
While GoldenEye 007 is a re-imagining of the film, the game does have noticeable differences. Levels have been altered to reflect the game's modified story. According to Craig Harris of IGN, "GoldenEye still retains the basics of GoldenEye ' s story, but retells it in a way that makes sense with Daniel Craig's interpretation of James Bond."
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1997 saw many sequels and prequels in video games, such as Final Fantasy VII, Castlevania: Symphony of the Night, GoldenEye 007, Star Fox 64, Crash Bandicoot 2: Cortex Strikes Back, Quake II, Mega Man Legends, Riven, Tomb Raider II, Dark Rift, Tekken 3 and Virtua Striker 2, along with new titles such as Oddworld: Abe's Oddysee, Gran Turismo, Diablo, Grand Theft Auto and Fallout.
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Hollis remarked that he worked non-stop on the game, "[averaging] an 80 hour week over the 2 and a half years of the project", and that the team he recruited was very talented and dedicated even though most of it was composed of people who had never worked on video games. [6] [7] GoldenEye 007 designer Duncan Botwood described both Hollis and ...