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  2. Theil–Sen estimator - Wikipedia

    en.wikipedia.org/wiki/Theil–Sen_estimator

    In non-parametric statistics, the Theil–Sen estimator is a method for robustly fitting a line to sample points in the plane (simple linear regression) by choosing the median of the slopes of all lines through pairs of points. It has also been called Sen's slope estimator, [1] [2] slope selection, [3] [4] the single median method, [5] the ...

  3. Numerical differentiation - Wikipedia

    en.wikipedia.org/wiki/Numerical_differentiation

    The simplest method is to use finite difference approximations. A simple two-point estimation is to compute the slope of a nearby secant line through the points (x, f(x)) and (x + h, f(x + h)). [1] Choosing a small number h, h represents a small change in x, and it can be either positive or negative.

  4. Linear function (calculus) - Wikipedia

    en.wikipedia.org/wiki/Linear_function_(calculus)

    The simplest is the slope-intercept form: = +, from which one can immediately see the slope a and the initial value () =, which is the y-intercept of the graph = (). Given a slope a and one known value () =, we write the point-slope form:

  5. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    Subscript k takes integer values starting from 0, for the 1st point and increases by 1 until endpoint is reached. y value is rounded off to nearest integer to correspond to a screen pixel. For lines with slope greater than 1, we reverse the role of x and y i.e. we sample at dy=1 and calculate consecutive x values as

  6. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    The first degree polynomial equation = + is a line with slope a. A line will connect any two points, so a first degree polynomial equation is an exact fit through any two points with distinct x coordinates. If the order of the equation is increased to a second degree polynomial, the following results:

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    mail.aol.com

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  8. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The simplest method of drawing a line involves directly calculating pixel positions from a line equation. Given a starting point (,) and an end point (,), points on the line fulfill the equation = +, with = = being the slope of the line. The line can then be drawn by evaluating this equation via a simple loop, as shown in the following pseudocode:

  9. Golf united? Well ... at least a made-for-TV event can bring ...

    www.aol.com/sports/golf-united-well-least-made...

    Two and a half years after LIV Golf split from the PGA Tour in a theatrical splash of attitude and cash, the golf world remains as divided as ever, with two sets of stars running on parallel tracks.