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  2. Sucker Punch Productions - Wikipedia

    en.wikipedia.org/wiki/Sucker_Punch_Productions

    [6] [2] Creative director Nate Fox described the launch of Sly Cooper as a tense experience for the team as Sucker Punch was an unproven studio at that time, and they were unsure about whether the market would be interested in such a "wacko game". [6]

  3. Interview: Sucker Punch's Nate Fox on inFamous and ... - AOL

    www.aol.com/news/2009-06-09-interview-sucker...

    If you've been spending a lot of time enjoying the electro-shockery featured in inFamous, you've got the guy pictured above -- and the other 50-odd members of Sucker Punch Productions -- to thank.

  4. Infamous First Light - Wikipedia

    en.wikipedia.org/wiki/Infamous_First_Light

    Sucker Punch worked extensively with Fetch's voice actress Laura Bailey throughout the development of the game, often asking for her input in specific situations. [7] The game's director Nate Fox stated: "When it came time to put in dialogue or talk about motivations, we called Laura Bailey or texted her.

  5. Ghost of Yōtei - Wikipedia

    en.wikipedia.org/wiki/Ghost_of_Yōtei

    Creative director Nate Fox wanted a sequel to Ghost of Tsushima to maintain its core elements: "transporting the player to the romance and beauty of feudal Japan". [2] The game was revealed during PlayStation's State of Play presentation on September 24, 2024, [1] and it was nominated for Most Anticipated Game at the Game Awards in November ...

  6. Infamous (video game) - Wikipedia

    en.wikipedia.org/wiki/Infamous_(video_game)

    The player can use Cole to extract electricity from nearby power sources for later use. Infamous is an action-adventure game set in an open world environment and played from a third-person perspective where the player controls Cole and primarily interacts with the world of Empire City through Cole's newly gained electricity-based powers; these are used for movement, offense and defense in ...

  7. Fetch (Infamous) - Wikipedia

    en.wikipedia.org/wiki/Fetch_(Infamous)

    The Infamous First Light ' s director Nate Fox said protagonist Fetch's "conflicted history and overall attitude made her the perfect fit for a standalone game." [1] Sucker Punch felt that Fetch's powers were different enough from Second Son ' s Delsin's powers to warrant a separate game.

  8. Infamous 2 - Wikipedia

    en.wikipedia.org/wiki/Infamous_2

    Development on Infamous 2 began immediately after Sucker Punch finished the first Infamous, led by returning game director Nate Fox. The game's music was composed by James Dooley, Bryan Mantia, the band Galactic, and Jonathan Mayer. Both the game's music and fictional city were inspired by New Orleans.

  9. Infamous Second Son - Wikipedia

    en.wikipedia.org/wiki/Infamous_Second_Son

    Sucker Punch Productions were very involved with the development of the PlayStation 4 platform. They discussed with Sony how much power they would like with the new hardware and what refinements they would like to see on the DualShock 4 gamepad. Sucker Punch Productions began to develop Second Son while the PlayStation 4 was still being ...