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A large-scale analysis of the American television game show The Price Is Right, for example, shows that contestants behavior in the so-called Showcase Showdown, a sequential game of perfect information, can be well explained by an agent quantal response equilibrium (AQRE) model. [9]
According to Qube, Q ships with a range of features including: arbitrary scene rendering algorithm support, arbitrary shader program support (HLSL 2 – 4, GLSL, Cg, shader states), keyframe animation, simultaneous n-dimensional animation blending, animation state machines, multi-gigabyte texture manager, background data streaming, hierarchical LOD and scene management schemes, collision ...
Quantile functions are used in both statistical applications and Monte Carlo methods. The quantile function is one way of prescribing a probability distribution, and it is an alternative to the probability density function (pdf) or probability mass function, the cumulative distribution function (cdf) and the characteristic function.
Quantile regression is a type of regression analysis used in statistics and econometrics. Whereas the method of least squares estimates the conditional mean of the response variable across values of the predictor variables, quantile regression estimates the conditional median (or other quantiles) of the response variable.
dim3 includes four applications: Engine, Editor, Animator, and Setup. The Engine is the deployment application that runs games created in dim3. The games (or "projects") are cross-platform and only require the proper engine to run on the proper platform. The engine runs on Mac OS X, Microsoft Windows, iOS, and can be compiled on Linux. All ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
LithTech is a game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games.
Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win.