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In the Groove, Pump It Up Pro, Pump It Up Infinity: MIT: A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it ...
The One-Roll Engine (or O.R.E.) is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game Godlike. [1] The system was expanded upon in the modern-day sequel, Wild Talents, as well as the demonic supervillain game Better Angels, the Film Noir game A Dirty World, the heroic fantasy game Reign, and the free horror game Nemesis.
The Quake II engine (id Tech 2.5 [citation needed]), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.
The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, both of which ran GoldSrc and were developed by Gearbox Software. [ 9 ] [ 10 ] Half-Life: Decay , an expansion pack for Half-Life only released on PlayStation 2 , was released in 2001 alongside Half-Life 's debut on the platform. [ 11 ]
id Tech 7 is a multiplatform proprietary game engine developed by id Software.As part of the id Tech series of game engines, it is the successor to id Tech 6.The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.
The Quake engine (id Tech 2), is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine immediately forked. Much of the engine remained in Quake II and ...
LithTech is a game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games.
The score is a little bit down the page in the box represented with a number followed by the 点 character. Remember that Famitsu scores are out of 40; it's a sum of four reviewers each scoring the game on a 1-10 scale. The issue number where the score came from is a few lines above with a number followed by the 号 character.