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  2. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of Pygame completely stopped until the end of 2016 with version 1.9.1. After the release of version 1.9.5 in March 2019, development of a new version 2 was active on the roadmap. [11] Pygame 2.0 released on 28 October, 2020, Pygame's 20th anniversary. [12]

  3. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    The implementations above always draw only complete octants or circles. To draw only a certain arc from an angle to an angle , the algorithm needs first to calculate the and coordinates of these end points, where it is necessary to resort to trigonometric or square root computations (see Methods of computing square roots). Then the Bresenham ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Doom Eternal, Indiana Jones and the Great Circle: Proprietary: iMUSE: C++: 1991 — — Integrated with other engines Monkey Island 2: LeChuck's Revenge, all LucasArts adventure games afterwards Proprietary: Dynamic music system Infinity Engine: C++: Yes 2D Windows, Mac OS, macOS, AmigaOS 4

  5. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    An extension to the original algorithm called the midpoint circle algorithm may be used for drawing circles. While algorithms such as Wu's algorithm are also frequently used in modern computer graphics because they can support antialiasing , Bresenham's line algorithm is still important because of its speed and simplicity.

  6. Circle packing - Wikipedia

    en.wikipedia.org/wiki/Circle_packing

    The most efficient way to pack different-sized circles together is not obvious. In geometry, circle packing is the study of the arrangement of circles (of equal or varying sizes) on a given surface such that no overlapping occurs and so that no circle can be enlarged without creating an overlap.

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Two rasterized lines. The colored pixels are shown as circles. Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers.

  8. Dividing a circle into areas - Wikipedia

    en.wikipedia.org/wiki/Dividing_a_circle_into_areas

    The number of points (n), chords (c) and regions (r G) for first 6 terms of Moser's circle problem. In geometry, the problem of dividing a circle into areas by means of an inscribed polygon with n sides in such a way as to maximise the number of areas created by the edges and diagonals, sometimes called Moser's circle problem (named after Leo Moser), has a solution by an inductive method.

  9. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    Binary space partitioning arose from computer graphics needing to rapidly draw three-dimensional scenes composed of polygons. A simple way to draw such scenes is the painter's algorithm, which produces polygons in order of distance from the viewer, back to front, painting over the background and previous polygons with each closer object. This ...