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A tracked item is often called bug, defect, ticket, issue, feature, or for agile software development, story or epic. Items are often categorized by aspects such as severity, priority and version number. In a process sometimes called triage, choices are made for each bug about whether and when to fix it based on information such as the bug's ...
Early in the game development process the testing team is small and focuses on daily feedback for new code. As the game approaches alpha stage, more team members are employed and test plans are written. Sometimes features that are not bugs are reported as bugs and sometimes the programming team fails to fix issues first time around. [10]
If the new code will fit in the space (number of bytes) occupied by the old code, it may be put in place by overwriting directly over the old code. This is called an inline patch. If the new code is bigger than the old code, the patch utility will append load record(s) containing the new code to the object file of the target program being patched.
Debugging on video game consoles is usually done with special hardware such as this Xbox debug unit intended for developers. Debugging ranges in complexity from fixing simple errors to performing lengthy and tiresome tasks of data collection, analysis, and scheduling updates.
The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series. [17] The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs.
As with all kinds of defensive programming, avoiding bugs is a primary objective; however, the motivation is not as much to reduce the likelihood of failure in normal operation (as if safety were the concern), but to reduce the attack surface – the programmer must assume that the software might be misused actively to reveal bugs, and that ...
A screen recording of a bug introduced to Blender 2.9 as result of changes in AMD drivers, causing strobing dots of light and incorrect rendering of surface normals.Updates had to be made in Blender's code to accommodate these changes, fixing the bug.
A game's choice of transport layer protocol (and its management and coding) can also affect perceived networking issues. If a game uses a Transmission Control Protocol (TCP), there will be increased latency between players. This protocol is based on the connection between two machines, in which they can exchange data and read it.