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In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.
The POST identifies, tests and initializes system devices such as the CPU, chipset, RAM, motherboard, video card, keyboard, mouse, hard disk drive, optical disc drive and other hardware, including integrated peripherals. Early IBM PCs had a routine in the POST that would download a program into RAM through the keyboard port and run it.
CPU-Z is a freeware system profiling and monitoring application for Microsoft Windows and Android that detects the central processing unit, RAM, motherboard chipset, and other hardware features of a modern personal computer or Android device.
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In the real world some low-end devices may only support a subset of these 488.2 commands, or may even accept the commands but not perform any operation. A user should check the official programmers manual for each device before assuming all of these 488.2 commands are supported.
The Mouse (sometimes written as MOUSE) programming language is a small computer programming language developed by Dr. Peter Grogono in the late 1970s and early 1980s. [1] [2] [3] It was developed as an extension of an earlier language called MUSYS, which was used to control digital and analog devices in an electronic music studio.
The behavior is similar to mouse control in X Windows. [ 1 ] [ 2 ] [ 3 ] Where normal Windows and X11 mouse control uses single-click for selection and double-click to open/edit/etc, the xmouse system automatically selects objects after hovering the mouse over the object for a certain period of time (often one second).
The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems