Search results
Results from the WOW.Com Content Network
The Internet Assigned Numbers Authority (IANA) maintains the official registry of HTTP status codes. [2] All HTTP response status codes are separated into five classes or categories. The first digit of the status code defines the class of response, while the last two digits do not have any classifying or categorization role.
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.
Star Wars Battlefront II is a 2017 action shooter video game developed by DICE, in collaboration with Criterion Games and Motive Studios, and published by Electronic Arts. It is based on the Star Wars franchise and is the fourth main installment of the Star Wars: Battlefront series and a sequel to the 2015 reboot of the series. The game ...
File status okay; about to open data connection. 200 Series: The requested action has been successfully completed. 202: Command not implemented, superfluous at this site. 211: System status, or system help reply. 212: Directory status. 213: File status. 214: Help message. Explains how to use the server or the meaning of a particular non ...
This is a list of Simple Mail Transfer Protocol (SMTP) response status codes. Status codes are issued by a server in response to a client's request made to the server. Unless otherwise stated, all status codes described here is part of the current SMTP standard, RFC 5321. The message phrases shown are typical, but any human-readable alternative ...
Code Status Description 0 – Echo Reply [2]: 14 0: Echo reply (used to ping) 1 and 2 unassigned: Reserved: 3 – Destination Unreachable [2]: 4 [8] 0: Destination network unreachable 1: Destination host unreachable 2: Destination protocol unreachable 3: Destination port unreachable 4: Fragmentation required, and DF flag set 5: Source route ...
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
It should only contain pages that are Hypertext Transfer Protocol status codes or lists of Hypertext Transfer Protocol status codes, as well as subcategories containing those things (themselves set categories). Topics about Hypertext Transfer Protocol status codes in general should be placed in relevant topic categories