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  2. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.

  3. Māna - Wikipedia

    en.wikipedia.org/wiki/Māna

    Māna (Sanskrit, Pali; Tibetan: nga rgyal) is a Buddhist term that may be translated as "pride", "arrogance", or "conceit". It is defined as an inflated mind that makes whatever is suitable, such as wealth or learning, to be the foundation of pride. [1] It creates the basis for disrespecting others and for the occurrence of suffering. [2]

  4. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    Video game composer, Kumi Tanioka in 2007 Robin Hunicke speaking at the 2018 Game Developers Conference Siobhan Reddy speaking at the 2019 Game Developers Conference. Women have been part of the video game industry since the 1960s. Mabel Addis of The Sumerian Game (1964) was the first writer of a video game and first female game designer. [126]

  5. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  6. Seven deadly sins - Wikipedia

    en.wikipedia.org/wiki/Seven_deadly_sins

    According to a 2009 study by the Jesuit scholar Fr. Roberto Busa, the most common deadly sin confessed by men is lust and the most common deadly sin confessed by women is pride. [50] It was unclear whether these differences were due to the actual number of transgressions committed by each sex or whether differing views on what "counts" or ...

  7. Anti-Addiction System for Online Games - Wikipedia

    en.wikipedia.org/wiki/Anti-Addiction_System_for...

    The Anti-Addiction System for Online Games is a system developed in accordance with the Standard for Anti-Addiction System for Online Games issued by the General Administration of Press and Publication (GAPP) of the People's Republic of China, which was implemented in 2007, with the aim of restricting minors to prevent them from becoming addicted to online games for a long period of time.

  8. Video game addiction in China - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction_in_China

    Video games can generate strong emotions in players. [5] [6] Addictive games offer unique methods to create emotional connections with players. It is an unconscious decision for people addicted to computer games to spend more time playing when they are emotionally invested in a game. Modern video games are enormous and dense. [6]

  9. Fourteen Words - Wikipedia

    en.wikipedia.org/wiki/Fourteen_Words

    Graffiti with a Nazi swastika and 14/88 on a wall in Elektrostal, Moscow, Russia Graffiti with 1488 and an obscure message on a wall in Volzhsky, Volgograd Oblast, Russia "The Fourteen Words" (also abbreviated 14 or 1488) is a reference to two slogans originated by the American domestic terrorist David Eden Lane, [1] [2] one of nine founding members of the defunct white supremacist terrorist ...

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