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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Four different scripts for the getting started built-in tutorial. An offline "Desktop Editor" for Scratch 3.0 is available for Microsoft Windows 10 and above in the Microsoft Store, Apple's macOS, ChromeOS, and Android; [16] this allows the creation and playing of Scratch programs offline

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  4. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  5. MIT App Inventor - Wikipedia

    en.wikipedia.org/wiki/MIT_App_Inventor

    MIT App Inventor (App Inventor or MIT AI2) is a high-level block-based visual programming language, originally built by Google and now maintained by the Massachusetts Institute of Technology (MIT). It allows newcomers to create computer applications for two operating systems: Android and iOS , which, as of 25 September 2023 [update] , is in ...

  6. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    In 2012 a Torque 2D MIT edition was created as combination of the previous "Torque Game Builder" and iTorque 2d, an iOS fork. [27] On February 5, 2013, Torque 2D MIT was released in version 2.0 as open source software. [10] [28] [29] Torque 2D's development continues on GitHub with latest version being v.3.4 from May 2018. [11]

  7. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.

  8. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    [7] [10] It was shown at Worldwide Developers Conference 2005 by Scott Forstall on Mac OS X. [11] The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards. [12] Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers. [13]

  9. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    On 12 July he posted the Game-Maker 3.0 source to GitHub, under the MIT license, [6] suggesting that although people were free to use the code how they liked, "if there is interest in preserving the old games you guys made then porting Game-Maker to modern OSes is the first step."